Tom Clancy's Splinter Cell: Essentialscomes toPSPin an espionage adventure that touches on Sam Fisher's entire career, from his time as a Navy SEAL to the death of his daughter, developing the stories in each console game in the process.
The point of view is similar to the console versions, with players controlling Fisher from a third-person perspective in a variety of exterior and interior 3D environments, some of which include levels introduced in previous games.
The portable title runs on a modified version of Splinter Cell: Pandora Tomorrow's graphics engine for PS2, incorporating trademark effects such as real-time lighting.
Fisher on PSP can still jump, crouch, pick up bodies, and throw cans or bottles to create a distraction, and once again, he's equipped with a variety of sophisticated technology. Players can use night vision goggles, a sniper rifle, grenades and other tools of the underground trade as they sneak through nine levels to complete multiple objectives.