Enter TIMESHOCK! All major dynamic light sources in this table are represented with full global illumination. Even some of the minor playfield bulbs at least affect their immediate surroundings.
The light show this table can produce is impressive, even more so if you turn down the ambient light in the settings (which you can frikken' do, of course). Given all this, it's obvious why it took months to preprocess this single table view. It boggles my mind how much careful planning they had to do, and how they finally put together all the rendered images into a playable iPad game.
Minimum:
OS: Windows XP Service Pack 3
Graphics: OpenGL 2.0