In the tradition of Max Payne and Siphon Filter comes Dead to Rights, a story-driven third-person shooter divided into chapters rather than levels. As Jack Slate, a man wrongly accused of murder, players will progress through a variety of gritty urban locations on a bloody path to discover what frames him. A number of hostile people try to prevent this from happening, so Slate will have to dish out punishment using a combination of punches and cold, hard steel.
Dead to Rights borrows a number of concepts popularized by Hong Kong cinema. Players can fire two weapons at once, independently of each other, as well as slow motion dives to avoid bullets and attack at the same time (similar to the ShootDodge feature in Max Payne). Additionally, players can overtake enemies and use their bodies as shields, back into walls, pivot, and return fire, as well as snap the necks of unsuspecting enemies to steal their weapons.
Minimum requirements:
OS: 98/ME/2000/XP /10
Processor: III 500MHz
RAM: 128MB
Hard Drive: 600MB
Video Memory: GeForce 16MB
DirectX: 9.0c